We build competitive worlds
that fight back.

Small, fast studio. Data-driven design.
Brutal focus on fun and signal.

SHARD PROTOCOL

Team-based 4v4 extraction-style PvP: capture flags, breach the base, and silence the enemy — with tactical voice commands.

VOICE_COMMANDS

Revolutionary voice-controlled gameplay where your commands directly impact game mechanics and visual feedback systems.

4V4_TACTICAL

Capture flags → breach enemy base. Objective-driven PvP with clear win conditions.

DYNAMIC_CLASSES

Multiple specialized roles with unique abilities and playstyles. Each class offers distinct tactical advantages.

Our Process

Miami Paradise Studio = small, disciplined R&D team. We operate in Build-Measure-Learn cycles, developing ideas through Minimum Viable Experiments (MVE) to quickly gain validated learning and minimize risk.

01

Lean MVE Engine

Hypothesis → KPI → Experiment → Decision. Data beats opinions every time.

02

Actionable Metrics

D1 retention, funnel conversions, core loop completion. Green metrics = scale. Red = pivot or kill.

03

Parallel Marketing

Discord community, wishlists, social validation running alongside development cycles.

04

AI Acceleration

Aggressive use of AI and existing assets for faster time-to-signal. Speed matters.

Development Roadmap

Realistic phases with clear gates and metrics. No bullshit timelines.

DONE

Discovery & Pre-Production

6-8 weeks

Research, fantasy, paper prototypes, greybox validation

ACTIVE

Vertical Slice

8-12 weeks

Proven core loop + target quality slice. Voice commands MVP.

NEXT

Alpha

3-4 months

Feature-complete, balance pass, telemetry integration

NEXT

Beta

2-3 months

Stabilization, content pass, network/anticheat testing

FUTURE

Launch Window

Based on metrics

Launch when quality and KPIs hit targets, not calendar dates

Press & Investors

Studio

  • Small team, fast decisions, low burn
  • Proven MVE methodology
  • AI-accelerated development

Product

  • SHARD Protocol: 4v4 tactical PvP
  • USP: Voice command system
  • Target: competitive gaming market

Process

  • Validated learning cycles
  • Clear KPI gates
  • Fast pivot/kill decisions